![]() ![]() It doesn't rely on cheap jumpscares or loud booms to get you jumping. It's the scares that I really appreciate about Little Nightmares 2 as a horror game. Whether it be the Teacher and her twisting neck or the Doctor climbing on the walls, the design of the creatures in Little Nightmares 2 is superb. There’s so many characters from Little Nightmares 2 that I’ll probably be seeing in my sleep for weeks to come. ![]() This is evident in the character/creature design, as the sense of realism really works to amplify the scares. From the grassy forests to the bursting metropolis, the world is full of lifelike detail. ![]() The first game was gorgeous, and Tarsier Studios ups the ante with the sequel. It came as no surprise to me that Little Nightmares 2 is a visually stunning game. Sometimes I felt as though her behavior was a little wonky, or would take too long to take a cue/get into position, but other than that, she was a great part of Little Nightmares 2. Her appearance has some interesting implications for the ending of the first game, and she’s also cool to have from a gameplay standpoint. It’s really neat having Six around as an AI companion in Little Nightmares 2. She helps players solve puzzles, and gives clues about the surrounding world. However, Six is still very much in the picture, as she’s the AI companion throughout the game. Instead of Six, the girl in the yellow raincoat, we play as Mono, a young boy who wears a paper bag over his head. Despite the drastic change in setting, Little Nightmares 2 still delivers unique environments, and has absolutely no shortage of creepy characters and creatures.Īnother major shift in Little Nightmares 2 is the change in protagonist. Little Nightmares 2 ditches The Maw in favor of Pale City, a metropolis being distorted by an evil transmission coming from a signal tower. The first Little Nightmares was set entirely on The Maw, an expansive underwater vessel full of diverse environments and peculiar characters. Tarsier Studios’ Little Nightmares 2 has all the makings of an excellent horror game, with clever puzzles and a compelling narrative to go along with it. Games where even when things may seem rather normal, you know deep down that something isn’t right. Ones where even in the quiet moments, you can’t escape that feeling of uneasiness. If you were to nitpick, you could say that there’s little motivation to revisit the game once it’s run its course – but this gothic nightmare is a delight to inhabit.The best horror games are the ones that keep you at least slightly on edge from start to finish. You can’t control her directly, but she can, for example, provide Mono with leg-ups to reach otherwise inaccessible door-handles.ĭespite its non-verbal nature (brilliant environmental details, sound design and music tell the story in place of words), Little Nightmares 2 is thought-provoking, tackling the potentially corrupting nature of what is beamed into our homes. The puzzles are often wildly inventive and, when Six makes an appearance, sometimes have a cooperative element. Over five or six hours, we pass through deliciously creepy buildings such as a school and a hospital before homing on the transmission tower that is the source of the hypnotic broadcasts. Mono initially finds himself in the countryside, hooking up with Six – the protagonist from the first game – and evading a scary adult with a shotgun, before he reaches a city where the adults are transfixed by their TVs. ![]()
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